The opportunity presented itself in the form of Endzone. Intended to test various prototype devices with the aim of distributing them to the rest of the Vaults, this Vault was never finished, with only the main entrance, security, and reactor rooms completed when the bombs dropped and the work stopped. I had the basic city plan build at the castle but it maxed out my build limit even though I have respect build limit turned to off and now I can’t complete the mission where I have to build artillery There's a bug where scrapping or storing anything subtracts from your current settlement size. Anywayso I assigned a city manager in one of my settlements and began the auto building process, but now the build limit is maxed and I can’t add anything of my own. The San Francisco-based company said Tuesday that its net loss was $536. I''d rather not have to delete everything and start again. ![]() Let the high demand of a good running city make for an easy start of the next, so you have mountains of cash from a few strips of industry and commercial before you put in residential.Sim settlements 2 nothing more can be built Now, you’ll need to pick one of its four EMI plans. Your sims like work close by and your city needs the taxes from commercial and industry to pay for itself. Other players on other forums say this also, it's best to have a balance. In normal running cities quickly zoning a few blocks commercial usually gets me out of a negative budget, but that won't work when you have no demand. Also I have found that if I have lots of industry and commercial out of town, with low demand in town so lots of room for residential, I have a hard time paying for the things my sims want and need, like schools. But when playing the region more, all of a sudden industrial and commercial demand goes kind of flat, and when you take out the dedicated city it's back as usual. I've played with "dedicated cities" mostly to cope with very high industrial and commercial demand and no place for it in my main city. Whether you chose to exploit these 'features' is entirely up to you, since SC4 is a sandbox game, and there's no win state. However, building only one type of zones in a city is a little extreme, and some of the things mentioned above could be seen as cheating since they exploit the somewhat unrealistic limitations of SC4's simulation engine. ![]() In general it is good to have multiple cities connected in a region - SimCity 4 is designed to allow that form of connectivity, and the game plays better with more cities in the region. However, the increase in commute time in my opinion mostly negates this benefit.Īlso note that while you're in one city, time (and therefore, RCI demand and neighbour deals) is frozen in all others, thus it is a good idea to switch between cities periodically if you are doing this, otherwise there might not be enough demand or supply of utilities for one city to grow on its own. However, as mentioned in the comments, crime does decrease with residential population, and as crime affect commercial building strongly, there are some benefits to isolating commercial zones in a separate city. ![]() Commercial buildings do not produce pollution, so they can be build next to residential areas with no ill effect, and thus there is less benefit to zoning them in a separate city. It is important to note that while Sims can cross borders, pollution cannot, so isolating pollution in this manner is effective. ![]() It does, however, come at a penalty to commute time, as your residents have travel to the city border before entering the next city to work. You can indeed specialize your cities such that each of them only contain one type of zoning, as long as your cities are connected at the borders with roads and other types of transport.
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